My raytraced images
This is a weird space ball. It is a good example for modular object
modelling with POV-Ray. Click here to
look at the source.
This is my version of the famous Tubular Bells logo by
Mike Oldfield. Thanks to Jörg-Christian Knochen for his improvements.
Click here to look at the source.
A sculpture made of four torus halfs. The same object is used in
my "worm" stereogram. Thanks to Lars Westphal for the worm idea. Click
here to look at the source.
Pendulum in the sand. The sand with rings was designed by
using a height field created from a POV-Ray texture.
Scene from Magic: The Gathering.
M.C. Escher pipes. My first infinite scene. It uses heavy reflection to fake
the huge number of objects. In fact, there is only one single cube with
pipes attached to its edges. Click here to look at
Sanctuary with last branch of the earth. A raytrace cooperation from Christian
Voecks and me.
My own card idea for Magic: The
Gathering. This card is probably a bit unbalanced, but since it's
unofficial, it would be restricted to zero anyway :-)
Another card idea. This time it's an artifact, that has a close relation
to Seasinger. If played with Twiddle, this
card can get really nasty.
Yet another one. Guess where I got the inspiration from :-)
This is Drops from Space. I used marble veins to create the
lightning effect. Click here to look at the
A recursive experiment. The scene file includes itself several times to
construct the torus cluster object. Click here to look at the source.
chris AT linuxinfotag.de