My raytraced images, part 2


Borg cube(208 K)
This one is based on the M.C. Escher pipes scene. I added a semi-transparent object with green lightning effects to make it look like a borg alcove. Click here to look at the source.
Case(139 K)
It took some time to model this case for stage equipment. Everything is done with CSG operations, so only solid objects exist in the scene. Click here to look at the source.
HFinsel(97 K)
In this scene I used the height_field object to create an island. The grayscale image used by the height_field was generated by a POV-Ray texture. Click here and here to look at the source.
inner blob(96 K)
I like to experiment when doing POV-Ray scenes. There are only five objects in this scene: One blob, one camera (of course) and three light sources. The blob has a highly reflective surface and acts as a container for the other objects. Click here to look at the source.
Labyrinth(103 K)
The labyrinth and the placement of the glowing spheres is controlled by POV-Ray's internal random number generator. Changing a single seed value will result in a different labyrinth. Click here to look at the source. There is also an animated version (3.5 M).
Keys(106 K)
A surrealistic scene with keys floating on a endless ocean. This one makes a nice desktop background. Click here to look at the source.
Messer(88 K)
I did this one to show a friend how to create a POV-Ray scene without using a graphical modeller. In fact most of my POV-Ray work is done using just a text editor (vim with syntax highlighting). Click here to look at the source.
Metall(253 K)
A strange facility on a desert planet surface (maybe mars?). I used area lights to create soft shadows. Without it, the lighting would look more artificial. Click here to look at the source.
nicht gefraest(103 K)
Each of the hollow cubes contains another cube which is 80 percent its size and rotated relative to its postion. I limited the number of cubes to 8, but it can be easily increased in the scene file. The camera position and rotation angle is controlled by the external clock value, so the scene can be animated. This image was rendered with clock value 0.5. Click here to look at the source. The see the animated version, click here.
Untertasse(35 K)
This scene demonstrates how to break an object into pieces using a height_field object (and its inverse) as a CSG component. Click here and here to look at the source.
chris AT linuxinfotag.de