// (something like a) borg cube // 7/2000 Christian Perle #max_trace_level 25 camera { location <.2, .11, -.9> direction <0, 0, .5> look_at <-.2, 0, .9> rotate -360*clock*y } light_source { <0, 0, 0> color rgb .6 } #declare Pipe = union { cylinder { <-1, -1, -1>, <1, -1, -1>, .09 pigment { color rgb<.2, .2, .2> } finish { specular .8 } normal { dents 1 bump_size 10 scale .01 } } cylinder { <-1, -1, -1>, <1, -1, -1>, .02 translate -.09*y pigment { gradient x color_map { [0 color red 1] [0.3 color red 1] [0.3 color rgbf 1] [0.7 color rgbf 1] [0.7 color red 1] [1 color red 1] } } finish { specular .8 ambient .35 } } } #declare Pipes = union { object { Pipe } object { Pipe rotate 90*y } object { Pipe rotate 180*y } object { Pipe rotate 270*y } object { Pipe translate 2*y } object { Pipe rotate 90*y translate 2*y } object { Pipe rotate 180*y translate 2*y } object { Pipe rotate 270*y translate 2*y } object { Pipe rotate 90*z } object { Pipe rotate 90*z rotate 90*y } object { Pipe rotate 90*z rotate 180*y } object { Pipe rotate 90*z rotate 270*y } } union { box { <-1, -1, -1>, <1, 1, 1> pigment { color rgb<.4, 1, .4> } finish { ambient 0 diffuse .1 reflection 1 } } object { Pipes } } // borg alcoven lightning union { disc { 0, y, 1 pigment { radial frequency 6 turbulence .3 color_map { [0 color rgb<.95, 1, .95>] [0.03 color rgb<.95, 1, .95>] [0.05 color green 1] [0.1 color green .5 filter .9] [0.9 color green .5 filter .9] [0.95 color green 1] [0.97 color rgb<.8, 1, .8>] [1 color rgb<.8, 1, .8>] } translate <-.05, 0, -.08> } finish { ambient .6 } } torus { 1, .05 pigment { rgb .5 } finish { specular .4 } } pigment { rgb 1 } rotate -90*x scale .6 translate .1*z }