// Szene fuer eine Height Field Insel
// (C) 8/1996 Christian Perle

#include "colors.inc"

global_settings {
  hf_gray_16
}

camera {
  location -3*z
  up y
  right x
  look_at 0*z
}

plane {
  z, 0
  texture {
    pigment {
      agate scale 2
      turbulence .5
      color_map {
        [0 color Black]
        [.7 color Gray50]
        [1.1 color White]
      }
    }
    finish { ambient 1 }
  }
  texture {
    pigment {
      wood scale 3
      color_map {
        [0 color Clear]
        [1 color Black]
      }
    }
    finish { ambient 1 }
  }
}

// Textur begrenzen
disc {
  <0, 0, 0>, <0, 0, -1>, 10, 1.5
  pigment { Black }
  translate -.01*z
}