// Szene fuer eine Height Field Insel // (C) 8/1996 Christian Perle #include "colors.inc" global_settings { hf_gray_16 } camera { location -3*z up y right x look_at 0*z } plane { z, 0 texture { pigment { agate scale 2 turbulence .5 color_map { [0 color Black] [.7 color Gray50] [1.1 color White] } } finish { ambient 1 } } texture { pigment { wood scale 3 color_map { [0 color Clear] [1 color Black] } } finish { ambient 1 } } } // Textur begrenzen disc { <0, 0, 0>, <0, 0, -1>, 10, 1.5 pigment { Black } translate -.01*z }